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B Beyersdörf
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  • WY NS GB GD
  • Beyersdörf
  • Issues

  • Open 2
  • Closed 36
  • All 38
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Final Report: Python History & Conclusion
    #40 · created Jun 27, 2017 by Garrett Thomas Buccelli   Doing
    • CLOSED
    • 0
    updated Feb 03, 2019
  • Final Report: Introduction & Process
    #39 · created Jun 27, 2017 by Garrett Thomas Buccelli   To Do
    • 0
    updated Jun 27, 2017
  • Final Report: Problems & Code
    #38 · created Jun 27, 2017 by Garrett Thomas Buccelli   Doing
    • CLOSED
    • 0
    updated Oct 23, 2018
  • make fishing huts placed only near water
    #37 · created Jun 27, 2017 by Garrett Thomas Buccelli
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Final Report: Process & Pygame
    #36 · created Jun 27, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Buildings subtract resources from tile
    #34 · created Jun 24, 2017 by Garrett Thomas Buccelli
    • CLOSED
    • 0
    updated Jun 26, 2017
  • Make buildings only placed when next to other buildings
    #33 · created Jun 23, 2017 by Nicholas Giovanni Scarfe
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Networkings
    #32 · created Jun 23, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Add HD Tiles
    #31 · created Jun 23, 2017 by Garrett Thomas Buccelli
    • CLOSED
    • 0
    updated Jun 24, 2017
  • In game music/sounds
    #30 · created Jun 23, 2017 by Garrett Thomas Buccelli
    • CLOSED
    • 0
    updated Jun 26, 2017
  • AI?
    #29 · created Jun 23, 2017 by Grant Duchars
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Make buildings not be able to be placed on water except bridges
    #28 · created Jun 23, 2017 by Nicholas Giovanni Scarfe
    • CLOSED
    • 0
    updated Jun 26, 2017
  • Make better tile textures
    #27 · created Jun 22, 2017 by Grant Duchars
    • CLOSED
    • 0
    updated Jun 23, 2017
  • Put inspector into UI
    #26 · created Jun 22, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 26, 2017
  • Both players have same # of each resource block in each corner, but both are distributed differently
    #25 · created Jun 22, 2017 by Garrett Thomas Buccelli
    • CLOSED
    • 0
    updated Jun 23, 2017
  • upgradeable buildings
    #24 · created Jun 22, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Defense buildings (castle, outpost)
    #23 · created Jun 22, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Some type of ability to attack
    #22 · created Jun 22, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 27, 2017
  • Abstract
    #21 · created Jun 22, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 23, 2017
  • Poster
    #20 · created Jun 22, 2017 by Will Hatcher Yelton
    • CLOSED
    • 0
    updated Jun 24, 2017
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